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To reduce the amount of needed post-blur, MXAO uses a non-random sampling distribution. At low settings, its fps drop is not noticeable on GPU's like GTX 970 where HBAO+ or similiar algorithms dip the fps quite a bit. It can both apply little shading almost for free or heavy shading for screenshots to completely change the look of the scenery. The performance and scalability allows almost GI-like scenes in some cases. To spice things up, it can also calculate Indirect Lighting. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games.
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